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Contest #1 - Player Race - Entries

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Contest #1 - Player Race - Entries Empty Contest #1 - Player Race - Entries

Post  Full Metal Cookies Tue Oct 27, 2009 12:18 am

This is where you will post your entries!

Current Entries:
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Full Metal Cookies
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Contest #1 - Player Race - Entries Empty Re: Contest #1 - Player Race - Entries

Post  Pink Pikachu Tue Oct 27, 2009 10:36 am

Resouls

Unnaturally beautiful and intelligent, Resouls are undead people born into the world from the remnants of souls into stillborns and dead infants. Without any true race identity to guide them, they come in all temperaments and have a knack for being as eccentric as their unusual nature.

RACIAL TRAITS
Average Height: 5’0” – 7’2”
Average Weight: 110 – 225 lbs

Size: Medium
Speed: 6 Squares
Vision: Normal

Languages: Common
Ability Scores: +4 Charisma, +2 Intelligence, -2 Constitution
Skill Bonuses: -2 Insight

Unnatural: As a necromantic being, you must make a Fortitude check equal to the 10+1/4 the spell casters level to avoid being treated as an undead for spells or abillties (Including healing spells). Additionally

Undead Body: As necromantic entities, Resouls do not recover hitpoints over time. Additionally, they lose 1 point of constitution every day they go without successfully draining life-force with their Unnatural Feeding ability, or any spell that drains constitution. They take no damage from Negative energy, but take 1.5x damage from fire and 2x from holy damage. However, Resouls do not suffer from starvation nor drowning; they don't need to eat or breath although they are able to.

Perfect Body: Whenever a Resoul absorbs life force, all scars and disfigurements disapear. Additionally, they are not affected by disease and poisons (unless said substances can affect undead). Dismembered limbs can be reformed from recently dead flesh with a DC 25 first aid check, and at the loss of constitution points determined by the DM which can only be regained by draining life force.

Souless: Resouls get a +5 bonus to resisting the effects of death magic and mind influencing effects.

Negative Affinity: Resouls increase the damage by any negative source by 1 dice and any saves required by 1. This increases to 2 dice and +2 to required saves at level 11, and 3 dice and +3 required saves at level 21.

Sustain Touch: You can use Sustaining Touch as an encounter power.

Sustaining Breath Resoul Racial Power
By siphoning the life force from the living or recently dead flesh, you can sustain your unnatural existence and even heal your wounds.

Encounter * Negative Energy
Minor Action Ranged 10
Targets:
One creature in range
Attack: Charisma + 3 vs. Constitution
Hit: target takes 1 point of constitution damage, and you gain 1d6 life points as well as recover one point of constitution damage suffered due to Undead Body. This ability cannot be used to increase your constitution beyond it's normal score.
Increase to +6 bonus 2 points of Constitution Damage 2d8 of healing and 2 to constitution damage restored at 11th level, and +9 bonus 3 points of constitution damage 3d12 of healing and 3 constitution restored at 21st level.


The undead are everywhere, hated for their perverted existence. Some pervert their very souls and become liches, others raise zombies, or some souls are unable to leave the world and become ghosts. However, some people are simply born undead.

It is a rare occurrence, but it does happen. When an infant is still born or a young child dies, their souls are not fully attached to the body and pass easily into the next life. However, because their bodies were not fully attached to a soul, they are not completely inert. While a full soul would require great magic to insert into such a vessel, fragments of left over soul stuff, from slain ghosts and spirits, sometimes converge in such bodies. A child who died in an accident might suddenly wake up and appear completely alive, but it isn't a true life.

The incomplete soul matter is enough to fuel the body into temporary life, but it doesn't last. As the child grows, the soul stuff slowly wanes until the end of puberty, when it completely is absorbed by the body. At that point, the person becomes an undead entity, alive without a soul.

Once they pass puberty and become undead, they stop aging entirely. Additionally, they lose the ability to heal themselves naturally. Instead, they must extract life force from either living or recently dead flesh in order to both heal themselves, and to sustain their undead existence.



Play a Resoul if you want…
• To be an abnormality in existence, without a soul.
• To have the kind of whimsical attitude and perfect body only undeath could bring.
• To have a natural affinity with negative energies.
• To be a member of a race that favours the (Evil) Clerics, WiP


PHYSICAL QUALITIES

Resouls can technically come from any race, but the stats and appearances listed here are for those that come from Humans. Generally, Resouls are beautiful, seemingly perfectly formed, and never out-of-shape.

At birth, a Resoul appears every bit as their heritage would suggest. They would be born with hair,eye, and skin color that would be expected from their parents. No physical changes begin to happen until the child reaches puberty. As the soul stuff wanes, the person's eyes begin to turn golden, with cracks of red. Any blemishes or imperfections in their skin slowly disappear as their body absorbs the soul stuff, their skin tone paling into a cream white. Their hair begins to turn purple as their body becomes increasingly attuned to negative energy (the stuff that powers undead stuff), and their aura slowly turns dark purplish/red.

PLAYING A RESOUL

Unlike most races, Resouls have no know community or racial identity of their own. Instead they develop on an independent basis, particularly focused around their childhood and the time immediately after their becoming undead.

Many Resouls born to non-magical families tend to become loners if not driven out right from whatever community they came from. Because of this, many Resouls are evil in their temperament. This isn't to say that all Resouls are such. Resouls who are able to conceal their undead nature can find comfortable lives, taking advantage of their unnatural grace and intellect to become talented bards or wizards. Many will assume multiple identities, often as their own 'children' as they count the years in their endless unnatural life.

Their need to life essence often brings them at odds with holy orders and paladins. For that reason, Resoul paladins and non-evil clerics are nigh unheard of. Those rare few that do exist do so in constant danger of being exposed by their brothers. These sorts of Resouls generally come from a religious families, and go into such holy professions in hopes of redemption. Evil Clerics however generally have no problem with Resouls.

A Majority of Resouls however go into the mystical field. Their unnatural personalities and intellect makes them well suited for spell casting classes, often gravitating towards shadow or negative magics due to their natural affinity.

Pokemon Base: Haunter

Pink Pikachu

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Join date : 2009-10-27

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